Phase Space
Media Production, Catalina St, San Leandro, , 94577, California, 14709, United States, 11-50 Employees
Phone Number: +15*********
Who is PHASESPACE
PhaseSpace is an industry leader in the development and delivery of motion capture, tracking, and vision processing solutions. Privately held, it was founded in 1994 and has placed system...
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- Headquarters: 14709 Catalina St, San Leandro, California, 94577, United States
- Employees: 11-50
- Revenue: $10 Million to $25 Million
Industry: Media Production
SIC Code: 3577 | NAICS Code: 339999 | Show More
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Frequently Asked Questions Regarding PhaseSpace
Answer: PhaseSpace's headquarters are located at Catalina St, San Leandro, , 94577, California, 14709, United States
Answer: PhaseSpace's phone number is +15*********
Answer: PhaseSpace's official website is https://phasespace.com
Answer: PhaseSpace's revenue is $10 Million to $25 Million
Answer: PhaseSpace's SIC: 3577
Answer: PhaseSpace's NAICS: 339999
Answer: PhaseSpace has 11-50 employees
Answer: PhaseSpace is in Media Production
Answer: PhaseSpace contact info: Phone number: +15********* Website: https://phasespace.com
Answer: PhaseSpace is an industry leader in the development and delivery of motion capture, tracking, and vision processing solutions. Privately held, it was founded in 1994 and has placed system solutions at hundreds of customer sites worldwide. Clients include UC Berkeley, Boeing, Brainzoo, Cambridge, Cardiff, Disney, Eden Games, Harmonix, EPFL, FBI, Honda Research (Think Asimo Robot), Google, Willow Garage, Lockheed Martin, NASA, Sandia National Labs, as well as the US Air Force, Army, Navy, and others. PhaseSpace's speciality is providing high technology solutions using both hardware and software development. Applications: Motion capture, Motion tracking, Biomechanics, Gait Analysis, Neuroscience, Psychology, Robotics, Virtual Reality, Augmented Reality, Architecture, Animation (Games, Film, Television), Game Development, Previsualization, Camera tracking Sectors: Academic Research, Industrial research, Government research, Education, Entertainment (Film, TV, Games, Advertising)
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