Panic Button

Panic Button

Computer Games, Arboretum, Austin, Texas, 78759, United States, 11-50 Employees

panicbuttongames.com

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phone no Phone Number: 15*********

Who is PANIC BUTTON

In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space an...

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  • Arboretum, Austin, Texas, 78759, United States Headquarters: Arboretum, Austin, Texas, 78759, United States
  • 2007 Date Founded: 2007
  • 11-50 Employees: 11-50
  • dollar-icon Revenue: $25 Million to $50 Million
  • tech-icon Active Tech Stack: See technologies

industries-icon Industry: Computer Games

SIC SIC Code: 7371

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Frequently Asked Questions Regarding Panic Button

Answer: Panic Button's headquarters are located at Arboretum, Austin, Texas, 78759, United States

Answer: Panic Button's phone number is 15*********

Answer: Panic Button's official website is https://panicbuttongames.com

Answer: Panic Button's revenue is $25 Million to $50 Million

Answer: Panic Button's SIC: 7371

Answer: Panic Button has 11-50 employees

Answer: Panic Button is in Computer Games

Answer: Panic Button contact info: Phone number: 15********* Website: https://panicbuttongames.com

Answer: In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didnt go quite as expected. Such are the humble beginnings of Panic Button. For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on consoles. We improved server stability for Star Wars: The Old Republic. We put character into the ReCore sand. We even helped Ms. Splosion Man have a blast online. Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow. We continued to work largely behind the scenes, until... In 2015, Panic Button began working with Psyonix. We brought Rocket League to the Microsoft Xbox One. We added 4K support to the Sony PlayStation 4 Pro version. And then, in 2016, we brought Rocket League to the Nintendo Switch. We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch. This release was repeatedly described as an impossible port. How could we top Doom? That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch. Meanwhile, weve been incredibly busy in 2019: Hob: The Definitive Edition (Switch) Wolfenstein II: Youngblood (Switch) Doom 3 (PC, PS4, Xbox One, and Switch) Torchlight II (PS4, Xbox One, and Switch) And wait until you see whats next! (Hint: Its probably not Horizon: Zero Dawn for Switch.)

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