Echtra Games

Echtra Games

Computer Games, San Francisco, California, 94103, United States, 11-50 Employees

echtragames.com

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Who is ECHTRA GAMES

Echtra Games is a San Francisco-based game studio comprised of seasoned developers who helped shaped the world of action role-playing games. The team was founded in early 2016 by Max Scha...

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  • San Francisco, California, 94103, United States Headquarters: San Francisco, California, 94103, United States
  • 2016 Date Founded: 2016
  • 11-50 Employees: 11-50
  • dollar-icon Revenue: $10 Million to $25 Million
  • tech-icon Active Tech Stack: See technologies

industries-icon Industry: Computer Games

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Echtra Games Org Chart and Mapping

Employees

Similar Companies to Echtra Games

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Frequently Asked Questions Regarding Echtra Games

Answer: Echtra Games's headquarters are located at San Francisco, California, 94103, United States

Answer: Echtra Games's official website is https://echtragames.com

Answer: Echtra Games's revenue is $10 Million to $25 Million

Answer: Echtra Games has 11-50 employees

Answer: Echtra Games is in Computer Games

Answer: Echtra Games top competitors include: Cold Iron Studios , Disruptive Games , Free Range Games

Answer: Echtra Games contact info: Phone number: Website: https://echtragames.com

Answer: Echtra Games is a San Francisco-based game studio comprised of seasoned developers who helped shaped the world of action role-playing games. The team was founded in early 2016 by Max Schaefer, co-creator of genre-defining game franchises like Torchlight and Diablo. A longstanding dream to revive the world of Torchlight inspired us to reunite some of the industry's best developers and create the studio's very first project, Torchlight Frontiers. At Echtra we value individual ownership and creativity. We have a clear long-term vision for the game, and trust and rely on our people to take the lead on making that vision come true. We use tools that support remote work and make make it easy to schedule around lifes demands. We offer flexible scheduling and everyone takes the time they need for family and personal interests. Were building a huge world to explore, and adventures to share with friends for years to come. Well be adding content and features long after launch, and going global with PC and console versions. Were carefully choosing when to innovate versus adopting proven solutions. Using existing technologies like the Unreal engine for heavy lifting lets us focus on the unique things only we can do: build an insanely fun and exciting world to play in.

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