3D Realms

3 D Realms

Computer Games, 3960 Broadway BLVD 235, Aalborg, Texas, 75043, United States, 1-10 Employees

3drealms.com

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phone no Phone Number: 21********

Who is 3D REALMS

In 1994 Apogee created a new division, 3D Realms Entertainment, with the goal of developing innovative, interactive, immersive and of course fun 3D action games. The Apogee label, for all...

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  • 3960 Broadway BLVD 235, Aalborg, Texas, 75043, United States Headquarters: 3960 Broadway BLVD 235, Aalborg, Texas, 75043, United States
  • 1987 Date Founded: 1987
  • 1-10 Employees: 1-10
  • dollar-icon Revenue: $1 Million to $5 Million
  • tech-icon Active Tech Stack: See technologies

industries-icon Industry: Computer Games

SIC SIC Code: 7371 | NAICS Code: 443120 | Show More

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Frequently Asked Questions Regarding 3D Realms

Answer: 3D Realms's headquarters are located at 3960 Broadway BLVD 235, Aalborg, Texas, 75043, United States

Answer: 3D Realms's phone number is 21********

Answer: 3D Realms's official website is https://3drealms.com

Answer: 3D Realms's revenue is $1 Million to $5 Million

Answer: 3D Realms's SIC: 7371

Answer: 3D Realms's NAICS: 443120

Answer: 3D Realms has 1-10 employees

Answer: 3D Realms is in Computer Games

Answer: 3D Realms contact info: Phone number: 21******** Website: https://3drealms.com

Answer: In 1994 Apogee created a new division, 3D Realms Entertainment, with the goal of developing innovative, interactive, immersive and of course fun 3D action games. The Apogee label, for all purposes, was slated to be phased out after having been responsible for nearly 30 PC games, including Beyond the Titanic, Supernova, Kroz, Pharaoh's Tomb, Commander Keen, the original Duke Nukem in 1991, Cosmo's Cosmic Adventure, Word Rescue, Math Rescue, Wolfenstein 3-D, Blake Stone, Raptor, Wacky Wheels, Rise of the Triad, Death Rally and Stargunner. (For a complete list of our games, visit here.) 3D Realms' first title, Terminal Velocity (1995), developed by Dallas-area developer Terminal Reality, was an arcade-style, fast-paced fully 3D futuristic flight combat game. This was the first shareware game to get on the cover of a major gaming magazine (Computer Game Player -- now defunct). Next came Duke Nukem 3D in early Jan. 1996 (shareware only, with the full game releases in May). Duke's third adventure (the first two were 2D platform games) rocked the gaming world as if kicked in the rear-end by Duke's mighty foot. Duke's signature phrase, "Come get some," was exactly what game players did, propelling Duke to the number one seller status for several months in a row, and number four for 1996, even though the list that ranked Duke number four didn't include the 50,000+ copies of the game 3D Realms sold directly, and which would have put Duke even higher on that list--only behind a game (Warcraft) that had a full years' sells, compared to Duke's seven months!

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